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	<title>Comments for History Hacks</title>
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	<link>http://rehberger.us/history</link>
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		<title>Comment on Creepy Treehouse by Creepy Treehouse &#171; history-ing</title>
		<link>http://rehberger.us/history/?p=84&#038;cpage=1#comment-89</link>
		<dc:creator>Creepy Treehouse &#171; history-ing</dc:creator>
		<pubDate>Mon, 30 Jun 2008 04:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://rehberger.us/history/?p=84#comment-89</guid>
		<description>[...] mimicry or emulation of pre-existing community-driven environments or systems.&#8221; (For more see History Hacks, Technagogy, and [...]</description>
		<content:encoded><![CDATA[<p>[...] mimicry or emulation of pre-existing community-driven environments or systems.&#8221; (For more see History Hacks, Technagogy, and [...]</p>
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		<title>Comment on Another Model for the Distribution of Music on the Internet? by tigneram</title>
		<link>http://rehberger.us/history/?p=82&#038;cpage=1#comment-87</link>
		<dc:creator>tigneram</dc:creator>
		<pubDate>Wed, 16 Apr 2008 20:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://rehberger.us/history/?p=82#comment-87</guid>
		<description>Your article really reminds me of much of what&#039;s at heart in Lessig&#039;s Code 2.0.  Law, the market, technological architecture, and social norms are all ways of regulating something such as music downloads.  Reznor tapped into the ideas that there are numerous different ways to regulate someone&#039;s behavior, some of which are highly profitable, many of which have little to do with the law.</description>
		<content:encoded><![CDATA[<p>Your article really reminds me of much of what&#8217;s at heart in Lessig&#8217;s Code 2.0.  Law, the market, technological architecture, and social norms are all ways of regulating something such as music downloads.  Reznor tapped into the ideas that there are numerous different ways to regulate someone&#8217;s behavior, some of which are highly profitable, many of which have little to do with the law.</p>
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		<title>Comment on Thank Goodness for Collective Intelligence by TheNelsMantra</title>
		<link>http://rehberger.us/history/?p=83&#038;cpage=1#comment-86</link>
		<dc:creator>TheNelsMantra</dc:creator>
		<pubDate>Wed, 16 Apr 2008 17:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://rehberger.us/history/?p=83#comment-86</guid>
		<description>Interesting example of how collective knowledge is being used to solve video games. Unlike the past, where gamers had to pay &quot;professionals&quot; for video game tips and hints, now this information can be freely exchanged from one gamer to the next because of the internet.</description>
		<content:encoded><![CDATA[<p>Interesting example of how collective knowledge is being used to solve video games. Unlike the past, where gamers had to pay &#8220;professionals&#8221; for video game tips and hints, now this information can be freely exchanged from one gamer to the next because of the internet.</p>
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		<title>Comment on Another Model for the Distribution of Music on the Internet? by kglass</title>
		<link>http://rehberger.us/history/?p=82&#038;cpage=1#comment-85</link>
		<dc:creator>kglass</dc:creator>
		<pubDate>Wed, 16 Apr 2008 16:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://rehberger.us/history/?p=82#comment-85</guid>
		<description>Aside from the legal and regulatory strategies employed to maintain the traditional structure of certain markets, I am fascinated at the strategies that people use to adapt to how the internet has changed them. Itunes and Amazon have made profit off of what once was free, television epsiodes. Programs like HBO make portions of their shows available for free as podcasts. Networks make some of their programs available for free with commercials. And, in this example, musicians recognize that there are different kinds of listeners and can provide products with different levels of cost for these audiences. Just like the early days of cinema or television it is exciting to see the changes that the internet is bringing to the entertainment industry.</description>
		<content:encoded><![CDATA[<p>Aside from the legal and regulatory strategies employed to maintain the traditional structure of certain markets, I am fascinated at the strategies that people use to adapt to how the internet has changed them. Itunes and Amazon have made profit off of what once was free, television epsiodes. Programs like HBO make portions of their shows available for free as podcasts. Networks make some of their programs available for free with commercials. And, in this example, musicians recognize that there are different kinds of listeners and can provide products with different levels of cost for these audiences. Just like the early days of cinema or television it is exciting to see the changes that the internet is bringing to the entertainment industry.</p>
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		<title>Comment on Open Source is Not About the Code by TheNelsMantra</title>
		<link>http://rehberger.us/history/?p=78&#038;cpage=1#comment-82</link>
		<dc:creator>TheNelsMantra</dc:creator>
		<pubDate>Tue, 01 Apr 2008 18:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://rehberger.us/history/?p=78#comment-82</guid>
		<description>It would seem impossible to imagine that the idea of open source is not being applied to the brick and mortar world. Although, it&#039;s difficult to find specific concrete examples of how open source is influencing these institutions, I think the concepts and relationships linked with open source have lots of radical potential when applied to the brick and mortar world and can be used  to envision a more progressive and egalitarian society.</description>
		<content:encoded><![CDATA[<p>It would seem impossible to imagine that the idea of open source is not being applied to the brick and mortar world. Although, it&#8217;s difficult to find specific concrete examples of how open source is influencing these institutions, I think the concepts and relationships linked with open source have lots of radical potential when applied to the brick and mortar world and can be used  to envision a more progressive and egalitarian society.</p>
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		<title>Comment on Open Source is Not About the Code by tigneram</title>
		<link>http://rehberger.us/history/?p=78&#038;cpage=1#comment-81</link>
		<dc:creator>tigneram</dc:creator>
		<pubDate>Tue, 01 Apr 2008 14:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://rehberger.us/history/?p=78#comment-81</guid>
		<description>I wonder: is the idea of open source being applied retroactively to brick and mortar sorts of things associated with freedom and democracy (libraries, public schools/universities, museums and such)?  And if so, what does that say?</description>
		<content:encoded><![CDATA[<p>I wonder: is the idea of open source being applied retroactively to brick and mortar sorts of things associated with freedom and democracy (libraries, public schools/universities, museums and such)?  And if so, what does that say?</p>
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		<title>Comment on Form and narrative by kglass</title>
		<link>http://rehberger.us/history/?p=76&#038;cpage=1#comment-79</link>
		<dc:creator>kglass</dc:creator>
		<pubDate>Mon, 31 Mar 2008 02:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://rehberger.us/history/?p=76#comment-79</guid>
		<description>I definitely agree that form is an important element  that should never be pushed out of consideration. I wonder what standard should be used to make these kinds of decisions though. For example if one were to try to decide if a museum exhibition is better understood as a simulation, narrative, or both should whether or not the curator of the exhibit intended it to have a narrative be a consideration? Should how most viewers perceive the exhibit be  a consideration? Or even just a small proportion of viewers? And does one approach have to be used for &quot;museum exhibits&quot; across the board. I have seen some history and science museum exhibits that were definitely set up as narratives. I have seen others where such an intention is not evident. Similarly perhaps we can eschew a narrative for Tetris but to attempt to ignore the narrative in Mass Effect would be unbelievably difficult because many of its formal events are related to its story-line.</description>
		<content:encoded><![CDATA[<p>I definitely agree that form is an important element  that should never be pushed out of consideration. I wonder what standard should be used to make these kinds of decisions though. For example if one were to try to decide if a museum exhibition is better understood as a simulation, narrative, or both should whether or not the curator of the exhibit intended it to have a narrative be a consideration? Should how most viewers perceive the exhibit be  a consideration? Or even just a small proportion of viewers? And does one approach have to be used for &#8220;museum exhibits&#8221; across the board. I have seen some history and science museum exhibits that were definitely set up as narratives. I have seen others where such an intention is not evident. Similarly perhaps we can eschew a narrative for Tetris but to attempt to ignore the narrative in Mass Effect would be unbelievably difficult because many of its formal events are related to its story-line.</p>
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		<title>Comment on &#8220;Quilting Follows Knitting as Trendy Craft&#8221; by tigneram</title>
		<link>http://rehberger.us/history/?p=69&#038;cpage=1#comment-78</link>
		<dc:creator>tigneram</dc:creator>
		<pubDate>Wed, 26 Mar 2008 19:22:06 +0000</pubDate>
		<guid isPermaLink="false">http://rehberger.us/history/?p=69#comment-78</guid>
		<description>Hmm.  Knitting is much more portable--you can take it on the subway, to work/class, wherever.  Quilting is something that you really need to do in a dedicated area of your home/apt.  Knitting has less stuff to buy too.  Quilters need a sewing machine (unless they&#039;re crazy and will only hand quilt) and tend to squirrel away hundreds of different fabrics so that they have lots of options at hand when they&#039;re thinking through a project.  Yeah, less money and portability definitely favors young/hip.</description>
		<content:encoded><![CDATA[<p>Hmm.  Knitting is much more portable&#8211;you can take it on the subway, to work/class, wherever.  Quilting is something that you really need to do in a dedicated area of your home/apt.  Knitting has less stuff to buy too.  Quilters need a sewing machine (unless they&#8217;re crazy and will only hand quilt) and tend to squirrel away hundreds of different fabrics so that they have lots of options at hand when they&#8217;re thinking through a project.  Yeah, less money and portability definitely favors young/hip.</p>
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		<title>Comment on &#8220;Quilting Follows Knitting as Trendy Craft&#8221; by TheNelsMantra</title>
		<link>http://rehberger.us/history/?p=69&#038;cpage=1#comment-77</link>
		<dc:creator>TheNelsMantra</dc:creator>
		<pubDate>Wed, 26 Mar 2008 19:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://rehberger.us/history/?p=69#comment-77</guid>
		<description>It&#039;s interesting to see how quilting is becoming &quot;hip&quot; as has occurred with knitting somewhat recently. What I wonder is why knitting became popular before quilting with this demographic? Is knitting easier to pick-up and do, does it have to do with the fact that you can make a variety of different garments when knitting (socks, hats, sweaters, afghans, etc.) whereas quilting seems more limited as far as sticking to quilts? I would assume enthusiast&#039;s of both generate the same amount of satisfaction when working on these projects.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting to see how quilting is becoming &#8220;hip&#8221; as has occurred with knitting somewhat recently. What I wonder is why knitting became popular before quilting with this demographic? Is knitting easier to pick-up and do, does it have to do with the fact that you can make a variety of different garments when knitting (socks, hats, sweaters, afghans, etc.) whereas quilting seems more limited as far as sticking to quilts? I would assume enthusiast&#8217;s of both generate the same amount of satisfaction when working on these projects.</p>
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		<title>Comment on The Business of Building Management, Not Education by tigneram</title>
		<link>http://rehberger.us/history/?p=72&#038;cpage=1#comment-76</link>
		<dc:creator>tigneram</dc:creator>
		<pubDate>Wed, 26 Mar 2008 13:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://rehberger.us/history/?p=72#comment-76</guid>
		<description>Very interesting.  I&#039;m glad that you mentioned the land grant issue--I personally am already feeling quite dubious about EdCampus for just that reason.  It really gets back to one&#039;s philosophy of the university.  

Is a university a place that should 100% of the time educate students toward degrees, giving them the broadest and best possible selection of classes and majors?  Or, should the university focus on degree-related ed some number less than 100% of its energy and staff hours so that it can strengthen and enhance the community/state that it serves through extension and outreach?  

I obviously agree with the latter.  I&#039;m interested to know where you come down on this issue--it might have implications for your paper.</description>
		<content:encoded><![CDATA[<p>Very interesting.  I&#8217;m glad that you mentioned the land grant issue&#8211;I personally am already feeling quite dubious about EdCampus for just that reason.  It really gets back to one&#8217;s philosophy of the university.  </p>
<p>Is a university a place that should 100% of the time educate students toward degrees, giving them the broadest and best possible selection of classes and majors?  Or, should the university focus on degree-related ed some number less than 100% of its energy and staff hours so that it can strengthen and enhance the community/state that it serves through extension and outreach?  </p>
<p>I obviously agree with the latter.  I&#8217;m interested to know where you come down on this issue&#8211;it might have implications for your paper.</p>
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