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History hacks is a site that is dedicated to finding, exploring, reviewing (playing with and ranting about) the uses of technology for history, American Studies, Museums, literature, and digital humanities learning and research.

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Archive for April, 2008

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Thursday, April 24th, 2008

TagCloud of HistoryHacks

being change chat code com comments computer content digital distribution education form games hacks history http husqvarna interesting internet lessig life machine media model music online open org people project quilters quilts real research resources seems sewing site sl source term thinking topics video viking web work world writer www created at TagCrowd.com

Wednesday, April 23rd, 2008

Alternative Look at Atton

http://www.indymedia.org http://www.bnp.org.uk/ http://www.myspace.com/officialnegativland http://www.negativland.com/ http://www.myspace.com/pfony http://www.eff.org/ http://www.opsound.org/ http://creativecommons.org/ http://www.locarecords.com/ http://us.oneworld.net/ http://www.resonancefm.com/ ttp://www.elephant-talk.com/ http://www.gepr.net/geprfram.htm

Wednesday, April 16th, 2008

Change Congress

I am very much motivated by the backbone of Lawrence Lessig’s book Code.  I am excited by the thought he introduces, which before hadn’t crossed my mind in a fundamental way, that is how architecture (and in his specific purpose code) determines behavior.  I am particularly excited about the last chapter, which talks about the [...]

Wednesday, April 16th, 2008

Quilting & Code

Second Life never ceases to amaze me. Not surprisingly, many of the quilters in Second Life are quilters in real life. In real life, they use fabric, batting and thread to make quilts; in SL they use code. In both media and both worlds, they are quilters. However, there are some quilters in SL who [...]

Wednesday, April 16th, 2008

Creepy Treehouse

This is an interesting article about using cyberspaces in education: http://flexknowlogy.learningfield.org/2008/04/09/defining-creepy-tree-house/

Wednesday, April 16th, 2008

Thank Goodness for Collective Intelligence

Pierre Levy’s notion of collective intelligence being one of the most important effects of the internet is one that I have always found compelling. However I did not realize how vital this capacity can be for scholars, particularly scholars working in the world of video game studies. During my research project on BioShock I had [...]

Wednesday, April 16th, 2008

Rethinking Copyleft

http://creativecommons.org/ http://questioncopyright.org/ http://en.wikipedia.org/wiki/Copyleft http://www.independent.co.uk/arts-entertainment/books/reviews/code-version-20-by-lawrence-lessig-439385.html http://www.scribd.com/doc/322877/Lawrence-Lessigs-Code-20

Tuesday, April 15th, 2008

Another Model for the Distribution of Music on the Internet?

Here is an interesting article about how Trent Reznor, the lead-singer of Nine Inch Nails, has found another way for musicians to distribute free music to fans via the Internet, while still providing a way for the band to make money. Unlike Radiohead, which offered fans the ability to name their own price (as low [...]

Monday, April 7th, 2008

Today’s Sewing Computer

Nothing much new with me this week, History Hacks. Just been working on “Adventures in Fiberspace.” Here’s an excerpt of what I have so far: Today’s Sewing Computer In their 1998 book, The Quilter’s Computer Companion, Judy Heim and Gloria Hansen wrote, “If quilters are misunderstood, their use of computers is even more so. What [...]

Tuesday, April 1st, 2008

The Influence of Video Games Upon Other Forms of Media

Video games are a booming media industry that are influencing other forms of media. Beyond just film (Mortal Kombat) and television (The Super Mario Brothers) programs that are based upon video game narrative, it seems that concepts of interactivity and distribution models taken from video games are now being applied to other forms of media. [...]

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